Blow airflow transducer
The idea is simply that the rift in my opinion should have a Blow Sensor shipped with it. That is to say a transducer/sensor of sorts that can detect rates of airflow from the users mouth. This would add relatively little cost to the development kit and offer developers a phenomenal array of ways to use it in games and applications.
Below are a few example of the myriad of things that can be done.
1. Playing a woodwind, brass or other type of instrument (music lessons) or even applying it in
a game like ocarina of time to play the ocarina.
2. Super Powers. Think of being mario and being able to spit fire or SuperMan and being able to create gusts of wind with your mouth, or be a dragon and breath fire, blow a forcefield bubble...etc
3. picking up a dandelion and blowing the seeds and watching them scatter.
4. Blow smoke
5. Blow out a candle, match or torch.
6. Blow bubbles
7. Blow spitballs
8. Blow a blowdart
9. Blow a pattern and use it for gestures.
10. Be able to see your breath in a cold environment.
11. Blow dust off a dirty floor to discover a secret passage (ala indiana jones)
Below are a few example of the myriad of things that can be done.
1. Playing a woodwind, brass or other type of instrument (music lessons) or even applying it in
a game like ocarina of time to play the ocarina.
2. Super Powers. Think of being mario and being able to spit fire or SuperMan and being able to create gusts of wind with your mouth, or be a dragon and breath fire, blow a forcefield bubble...etc
3. picking up a dandelion and blowing the seeds and watching them scatter.
4. Blow smoke
5. Blow out a candle, match or torch.
6. Blow bubbles
7. Blow spitballs
8. Blow a blowdart
9. Blow a pattern and use it for gestures.
10. Be able to see your breath in a cold environment.
11. Blow dust off a dirty floor to discover a secret passage (ala indiana jones)
