Body location vs head/hmd location?
My game includes first person VR standing view, which has got me thinking about see-ing your own body in view.
Is it possible at the moment , in particular with standing/room space to know where the body is ?
For example if the player were to bend and lean forward (eg examine a object on a table). Does the system know this is the movement, or is there no way to distinguish that movement to say, stepping forward and lowering.
Is this partly why most VR games dont show the body, just a portion of the arm/hand attached to a controller? As you cannot guarantee the body position, so can break immersion?
I have a system for kinnectV2 to determine body location, but there would only be a small portion of the user base that would have that hardware.
Would be nice if with touch there was also some sort of belt, or something that gave extra tracking (for say body, leg etc).
That is one advantage rift might have over vive actually. Since Rift is sensing from the 2 cameras, an arbitrary number of additional markers could be added to detect and track. Where as vive is sensing from the headset, so every additional marker would need to be a sensor of some sort?
-P
Is it possible at the moment , in particular with standing/room space to know where the body is ?
For example if the player were to bend and lean forward (eg examine a object on a table). Does the system know this is the movement, or is there no way to distinguish that movement to say, stepping forward and lowering.
Is this partly why most VR games dont show the body, just a portion of the arm/hand attached to a controller? As you cannot guarantee the body position, so can break immersion?
I have a system for kinnectV2 to determine body location, but there would only be a small portion of the user base that would have that hardware.
Would be nice if with touch there was also some sort of belt, or something that gave extra tracking (for say body, leg etc).
That is one advantage rift might have over vive actually. Since Rift is sensing from the 2 cameras, an arbitrary number of additional markers could be added to detect and track. Where as vive is sensing from the headset, so every additional marker would need to be a sensor of some sort?
-P
