Browsing the Web with the Rift
I've started tinkering with C++/OpenGL/Windows in the evenings with ideas for a web browsing app specifically for the Rift - I believe there is something similar for the Gear on mobile.
I have a simple concept working pretty well that creates a number of "browser surfaces" in 3D space, renders web content to them in real time and allows input via mouse and keyboard. The underlying browser technology is the same as the latest release version of Chrome so it renders all modern web technology including HTML5, CSS3, WebGL, PDFs, video and soon, WebVR. The next step is to make it work with the Rift - trouble is I don't have a DK2 and I don't think you can buy them any more.
My question: Is it worth diving into this wholeheartedly and trying to borrow one from a friend or are there already dozens of similar products out there like this already? Searching suggests there isn't but I don't know if I'm looking in the right places.
Then, if it is worth doing and I can find one to borrow for a little while, is there a canonical starting point people tend to use for an C++ OpenGL/Rift app that isn't Unity based.
I think this could be pretty interesting to work on so any insight or advice much appreciated.
Cheers.
I have a simple concept working pretty well that creates a number of "browser surfaces" in 3D space, renders web content to them in real time and allows input via mouse and keyboard. The underlying browser technology is the same as the latest release version of Chrome so it renders all modern web technology including HTML5, CSS3, WebGL, PDFs, video and soon, WebVR. The next step is to make it work with the Rift - trouble is I don't have a DK2 and I don't think you can buy them any more.
My question: Is it worth diving into this wholeheartedly and trying to borrow one from a friend or are there already dozens of similar products out there like this already? Searching suggests there isn't but I don't know if I'm looking in the right places.
Then, if it is worth doing and I can find one to borrow for a little while, is there a canonical starting point people tend to use for an C++ OpenGL/Rift app that isn't Unity based.
I think this could be pretty interesting to work on so any insight or advice much appreciated.
Cheers.
