BUG: Oculus Home Import - Model textures loose filtering minFilter, magFIlter
1.) I upload a model into Oculus Home, from the _import folder (the picture frame with the storm trooper).
2.) Model looks as expected! Texture is rendered with minFilter, magFilter as set in the glb (see before image).
3.) Exit Oculus app on the computer, and then re start it again.
4.) Model texture *appears* to loose it minFilter, magFilter; and generator has changed to Facebook glTR Transmutator (v.1.5) (see after image).
The model behind of the predator does not get touched by the transmutator--it's generator remains as it was original--I'm not certain why. I am hoping someone could shed some light to this. How do prevent the Facebook glTR Transmutator touching the model, because as I mentioned, it was perfect, but any model touched by the transmutator, their textures are crap.
If needed, I can post the model that has the issue.
before:
after:
2.) Model looks as expected! Texture is rendered with minFilter, magFilter as set in the glb (see before image).
3.) Exit Oculus app on the computer, and then re start it again.
4.) Model texture *appears* to loose it minFilter, magFilter; and generator has changed to Facebook glTR Transmutator (v.1.5) (see after image).
The model behind of the predator does not get touched by the transmutator--it's generator remains as it was original--I'm not certain why. I am hoping someone could shed some light to this. How do prevent the Facebook glTR Transmutator touching the model, because as I mentioned, it was perfect, but any model touched by the transmutator, their textures are crap.
If needed, I can post the model that has the issue.
before:
after:
