Build error on Windows 8 VC++ 2010 Express
Hi,
I downloaded the Oculus SDK, unpacked it and opened LibOVR_With_Samples_Msvc2010.sln in VC++ 2010 (Express edition). While building the solution I am getting the following error during the build of OculusWorldDemo.
LibOVR was built successfully.
I looked around the web and found this http://www.gamedev.net/topic/631381-error-lnk2019-with-d3dcompilerh/#entry4980801. I'm not sure how their proposed solution can be applied for the Oculus SDK.
Any suggestions?
Thanks.
I downloaded the Oculus SDK, unpacked it and opened LibOVR_With_Samples_Msvc2010.sln in VC++ 2010 (Express edition). While building the solution I am getting the following error during the build of OculusWorldDemo.
e:\downloads\oculussdk\samples\commonsrc\render\Render_D3D1X_Device.cpp(29): fatal error C1083: Cannot open include file: 'd3dcompiler.h': No such file or directory
LibOVR was built successfully.
I looked around the web and found this http://www.gamedev.net/topic/631381-error-lnk2019-with-d3dcompilerh/#entry4980801. I'm not sure how their proposed solution can be applied for the Oculus SDK.
Any suggestions?
Thanks.
