build libOVR with VS2010 - what is fsc.exe ?
I'm trying to build libOVR with VS2010 Express. I'm opening the LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj and right-click libOVR and click "Build".
This is what I get:
1>------ Build started: Project: LibOVR, Configuration: Debug Win32 ------
1> Performing Custom Build Tools
1> Compiling shader and packing into header: C:\Users\Philipp\Desktop\OculusSDK\LibOVR\Src\CAPI\Shaders\DistortionChroma_ps.psh
1> 'fxc.exe' is not recognized as an internal or external command,
1> operable program or batch file.
1>
1> File: "DistortionChroma_ps" does not exist
1>
1> bin2header version 0.0.1
1> 2011 Jordan Irwin <antumdeluge@gmail.com>
1>
1> Usage: bin2header.exe file
1>
1> Generating shader reflection data for DistortionChroma_ps
1>CUSTOMBUILD : error : File not found: DistortionChroma_ps
1> Could Not Find C:\Users\Philipp\Desktop\OculusSDK\LibOVR\Src\CAPI\Shaders\DistortionChroma_ps
What is this fsc.exe, where do I get it, and how do I point VS2010 to it?
This is what I get:
1>------ Build started: Project: LibOVR, Configuration: Debug Win32 ------
1> Performing Custom Build Tools
1> Compiling shader and packing into header: C:\Users\Philipp\Desktop\OculusSDK\LibOVR\Src\CAPI\Shaders\DistortionChroma_ps.psh
1> 'fxc.exe' is not recognized as an internal or external command,
1> operable program or batch file.
1>
1> File: "DistortionChroma_ps" does not exist
1>
1> bin2header version 0.0.1
1> 2011 Jordan Irwin <antumdeluge@gmail.com>
1>
1> Usage: bin2header.exe file
1>
1> Generating shader reflection data for DistortionChroma_ps
1>CUSTOMBUILD : error : File not found: DistortionChroma_ps
1> Could Not Find C:\Users\Philipp\Desktop\OculusSDK\LibOVR\Src\CAPI\Shaders\DistortionChroma_ps
What is this fsc.exe, where do I get it, and how do I point VS2010 to it?
