C++ development, stretching textures to faces
Hi all,
I am having a play with the tiny room demo and wondered if anybody knew how to specify that a texture should be stretched across the surface rather than be repeat tiled?
I am just wanting to experiment with a few things in the simple tiny room demo before taking on the oculus world demo in the Sdk.
I have tried to find an answer from the class documentation online but no success.
Thanks in advance.
I am having a play with the tiny room demo and wondered if anybody knew how to specify that a texture should be stretched across the surface rather than be repeat tiled?
I am just wanting to experiment with a few things in the simple tiny room demo before taking on the oculus world demo in the Sdk.
I have tried to find an answer from the class documentation online but no success.
Thanks in advance.
