Camera on long neck
Hi All,
I'm designing a game for the game jam where you are a dragon with a long neck. I've gotten the dragon head moving by following a transform attached 10 units in front of the camera, but I haven't found a good way to attach the camera onto the head so that when you look backwards you see your dragon body the right way. the head needs to swing out wide to the side, unlike a human head turning, which can just rotate in place. Of course this would be easy if I could track head translation, but i'm trying to work within the limits of the competition.
Has anyone experimented with attaching the user camera to a neck that moves differently than the human neck? I'm worried that even if I spend the time to get it working, it will just be a vomit fest whenever you turn your head.
Thanks,
Ian
I'm designing a game for the game jam where you are a dragon with a long neck. I've gotten the dragon head moving by following a transform attached 10 units in front of the camera, but I haven't found a good way to attach the camera onto the head so that when you look backwards you see your dragon body the right way. the head needs to swing out wide to the side, unlike a human head turning, which can just rotate in place. Of course this would be easy if I could track head translation, but i'm trying to work within the limits of the competition.
Has anyone experimented with attaching the user camera to a neck that moves differently than the human neck? I'm worried that even if I spend the time to get it working, it will just be a vomit fest whenever you turn your head.
Thanks,
Ian
