Camera Out of Range
Hi,
Anybody else getting camera out of range issues with a multitude of demos? I tried moving in the camera closer, farther, different angles, etc... sometimes it works, sometimes it doesn't. The Oculus configuration utility demo scene always seems to work. I thought maybe I'm having infra red interference in my room, but the demo scene would also have issues. So I'm wondering if this is an implementation problem. Any ideas? Do Oculus publish guidelines and code examples for this sort of thing?
On a side note, I think EVERY application should have a reset position button. I personally like the back button (on game pad) and backspace on the keyboard (nice big key on a corner, easy to hit).
Thanks and keep up the good work everybody!
Nic
Anybody else getting camera out of range issues with a multitude of demos? I tried moving in the camera closer, farther, different angles, etc... sometimes it works, sometimes it doesn't. The Oculus configuration utility demo scene always seems to work. I thought maybe I'm having infra red interference in my room, but the demo scene would also have issues. So I'm wondering if this is an implementation problem. Any ideas? Do Oculus publish guidelines and code examples for this sort of thing?
On a side note, I think EVERY application should have a reset position button. I personally like the back button (on game pad) and backspace on the keyboard (nice big key on a corner, easy to hit).
Thanks and keep up the good work everybody!
Nic
