Solved
Camera Rotation
So I've rendered but a simple textured square in the rift, however when I rotated my head it horizontally the square remains centered in my view. I am guessing I have to apply an opposite rotation to the camera. My question is this the correct way to do it or did I somehow mess up with my camera rotations. Thing is if I move my head vertically it does not stay centered but acts how I would expect.
