Can't seem to disable vsync with 0.60 SDK with D3D11
On 0.50 SDK I could disable vsync by using ovrHmdCap_NoVSync, this doesn't seem to have any effect on the 0.60 SDK. It's convenient to disable vsync when testing performance.
Is disabling vsync broken on 0.60 SDK or am I missing something?
Thank you,
David Edwards
Is disabling vsync broken on 0.60 SDK or am I missing something?
Thank you,
David Edwards
