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July 19, 2020

Can you create ovrTextureSwapChain with pre-built textures

Essentially the title, can i fill out ovrTextureSwapChain manually with textures? i have an API agnostic engine and would like to create rendertargets and depth myself using data from the HMD and set up the swapchain myself. That way i can pass out my RenderHandles which function with the rest of the engine. Is this possible?