Change viewport rect of Oculus?
So I'm currently using the 0.4.3 SDK on Unity 5. I'm doing some stuff with my game screen, and as a result I'd like the overall oculus view to draw to only half of the screen.
Is there any support in the API to change the viewport rect of the oculus output? I've tried changing the viewports of the individual cameras, but it has no effect since processing is handled in the scripts.
Is there any support in the API to change the viewport rect of the oculus output? I've tried changing the viewports of the individual cameras, but it has no effect since processing is handled in the scripts.
