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New Participant
April 27, 2013

ChromAbParam for Oculus Rift

Hi,

I don't have the Rift yet, but I have been looking into the SDK 0.2.1. I was trying to find out what the values for ChromAbParam are. Without the Rift attached it is 1, 0, 1, 0 which just means that no changes regarding chromatic abberation will happen in the shader.

Could anyone please tell me what the values are with the Rift connected?

Thanks!

    2 replies

    Up and Coming
    April 27, 2013
    0.996f, -0.004f, 1.014f, 0.0f

    found them in HMDDeviceCreateDesc::GetDeviceInfo in ovr_win32_hmddevice.cpp
    elchtestAuthor
    New Participant
    April 28, 2013
    Awesome! Thanks a lot!