ChromAbParam for Oculus Rift
Hi,
I don't have the Rift yet, but I have been looking into the SDK 0.2.1. I was trying to find out what the values for ChromAbParam are. Without the Rift attached it is 1, 0, 1, 0 which just means that no changes regarding chromatic abberation will happen in the shader.
Could anyone please tell me what the values are with the Rift connected?
Thanks!
I don't have the Rift yet, but I have been looking into the SDK 0.2.1. I was trying to find out what the values for ChromAbParam are. Without the Rift attached it is 1, 0, 1, 0 which just means that no changes regarding chromatic abberation will happen in the shader.
Could anyone please tell me what the values are with the Rift connected?
Thanks!
