Cockpit with Monitors instead of Glass
I'm wondering if anyone has set something up like this before. I'm going to start modelling the cockpit soon, and I'm wondering in a general sense how I will end up setting this up. I'm thinking I would have 1 camera per monitor positioned where the players eyes would generally be, oriented toward the center of their respective monitors. The clip planes would then be set to just outside the vehicle. I would render from these cameras and use the renders as guides for the UVs of the monitors.
Does anyone have any techniques they would like to share for doing something similar?
Does anyone have any techniques they would like to share for doing something similar?
