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New Participant
January 1, 2016

coding doodads for base install?

Hi! I'm setting up a computer lab for VR dev and I'm wondering what are all of your "can't live without" little apps and freeware tools? We'll be mostly in Unity/VS, on windows. Like, an example might be Notepad++. I'm looking more for developer specific stuff, since I'm not much of a coder and don't know that world well, but anything goes. Would love to hear what you all feel would make a good addition to a base toolset, and what you'd be relieved to see if you were starting day 1 at a new company or taking a class for the first time.

Thanks in advance.

    4 replies

    joan
    Up and Coming
    January 1, 2016
    Revision tracking, like git or mercurial. Even for single-dev projects. Associated with a visual diff utility like WinMerge.
    Up and Coming
    January 1, 2016
    ReSharper.
    My Rift-compatible game engine: https://github.com/bioglaze/aether3d , website: http://twiren.kapsi.fi , blog: http://bioglaze.blogspot.fi
    Up and Coming
    January 1, 2016
    vs2015 is the must have of the IDE, powerful compiler, powerful debuger ( still easy to use ), as mention, source control is a must have, and the git integration in it works great too, with integrated diff/merge tools and push/pullrequest management.

    vs2015 is also better than in the past, and a tools like visual assist or resharper is less of a need.

    As a graphic programmer :
    * VS2015 contains VSGD, to capture dx11/dx12 frames to replay and debug/profile them.
    * RenderDoc, also a tool to capture dx11 frames
    * nVidia nSight, again, you never have enough tools in fact to capture frames :)
    * a picture editor is useful to create picutre to test features or visualize resources
    * a modeler, to visualize and create meshes to test features
    * I know use this to edit my shader files and random text files : https://code.visualstudio.com/
    * a pdf reader, to be able to read most of the graphics white paper that you will have to find with google
    jbillsAuthor
    New Participant
    January 2, 2016
    Thanks, very helpful. Yes, a good diff program! good call, had forgotten about that.

    We'll be on git for version control, for sure (does anyone still use SVN or is it taking a backseat these days?).

    Good looking out on the frame cap stuff. cool.

    picture editor - gimp ok or is there another fave?