Completely noob developer camera question
Without getting too much into it, I decided to try to teach myself game development back in May. I've done quite a few tutorials on Unity and I've come a long way in Blender (though I still have a loooong way to go.) Anyway, I'm hoping to someday make a 3D platformer kind of like Luckey's Tale sort of idea and I've finally gotten some assets made which I would like to throw together and see how it looks in my headset. I've done eVRryday's Baby's First VR tutorial and imported my assets into that, which is alright, but I'd really like the camera to be more like the one in Deeper, or the fly-over camera of RPG room, where everything looks like toys if you know what I mean. I've tried Googling how to do that, but haven't had any luck finding anything even remotely close. Does anyone know of a good tutorial? Better yet, is it something fairly simple that someone could just tell me? Or am I trying to do something that's probably too advanced for me at this stage of the game?
