Concept demo - What to include?
Right then, so I have been steadily growing my asset library to create this game that I have in my head (and on paper). In essence, my intent is to create a small scale MMO dungeon runner type of game with outdoor environments for "socializing" with other players. Basically, everyone is in town, they can talk/sell/etc.. to each other, they can also form groups to enter the dungeon, which will be instanced to the group.
So, for releasing a concept demo, what would you guys prefer to see? The environment, or environment + gameplay, or the multiplayer functionality?
I am hoping to do a "weekend mega-dev" session, along with this week of getting the environment into place. Personally, I think just the environment so far, so that I can get stats on optimizing it.
What do you guys suggest?
So, for releasing a concept demo, what would you guys prefer to see? The environment, or environment + gameplay, or the multiplayer functionality?
I am hoping to do a "weekend mega-dev" session, along with this week of getting the environment into place. Personally, I think just the environment so far, so that I can get stats on optimizing it.
What do you guys suggest?
