Concept for a UI display
For some reason I got to thinking about this, not sure why...
Since the OR HMD is a closed space environment, there seems to be a "need" to see the real-world once in awhile, w/o taking off the rift. I'm wondering if this couldn't actually be implemented using Scaleform.
Since Scaleform is based on Flash, and uses ActionScript.. you could use AS to call the webcam, and have the webcam view displayed.
In the game's options settings, have a setting to allow the game to access the user's camera
When user access the "View RL", a window is displayed in-game of what their camera is seeing
The actual code samples for doing something like this: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d49.html
Thoughts on this concept? Would it work?
Since the OR HMD is a closed space environment, there seems to be a "need" to see the real-world once in awhile, w/o taking off the rift. I'm wondering if this couldn't actually be implemented using Scaleform.
Since Scaleform is based on Flash, and uses ActionScript.. you could use AS to call the webcam, and have the webcam view displayed.
In the game's options settings, have a setting to allow the game to access the user's camera
When user access the "View RL", a window is displayed in-game of what their camera is seeing
The actual code samples for doing something like this: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d49.html
Thoughts on this concept? Would it work?
