Controlling worldspace GUI (Unity 4.6b) with Leap Motion
Hello guys,
I've been playing around with the new Head Mounted Mode for Leap Motion for interaction inside VR and integrated it with the new Unity 4.6 beta UI system, this is the current result. It's kinda glitchy (partly because Leap SDK beta (they've actually asked me for the build so they can improve the tracking algorithms for such uses!), partly because Unity beta, partly because the integration itself isn't polished), but it works quite well, so I thought I'd share! :)
What do you think? :3
I've been playing around with the new Head Mounted Mode for Leap Motion for interaction inside VR and integrated it with the new Unity 4.6 beta UI system, this is the current result. It's kinda glitchy (partly because Leap SDK beta (they've actually asked me for the build so they can improve the tracking algorithms for such uses!), partly because Unity beta, partly because the integration itself isn't polished), but it works quite well, so I thought I'd share! :)
What do you think? :3
