Copy Protection on Oculus Rift Store Games
Hi,
I'm currently developing an Oculus Rift game in Unity which I would like to publish on the Oculus Store when it opens. I haven't been able to find any information on how to Copy Protect my game, however.
Will Oculus provide the infrastructure or an SDK that enables game developers/publishers to protect their content from piracy, or is this something we have to take care of ourselves using 3rd party components?
Tnx,
Geert
I'm currently developing an Oculus Rift game in Unity which I would like to publish on the Oculus Store when it opens. I haven't been able to find any information on how to Copy Protect my game, however.
Will Oculus provide the infrastructure or an SDK that enables game developers/publishers to protect their content from piracy, or is this something we have to take care of ourselves using 3rd party components?
Tnx,
Geert
