Could somebody explain how Positional Tracking works?
Hey there.
I want to implement positional tracking into my game similar to the HydraDeck demo.
I was wondering if anybody would mind explaining how it is working? I understand the left Hydra is used on the body and works similar to the right Hydra which moves in 3D space. I'm just wondering how it all works with the rotation of the Oculus and how the calibrations work, like touching the ground and the back of your neck etc.
Just need to understand it before I attempt coding it.
Thanks for any help
I want to implement positional tracking into my game similar to the HydraDeck demo.
I was wondering if anybody would mind explaining how it is working? I understand the left Hydra is used on the body and works similar to the right Hydra which moves in 3D space. I'm just wondering how it all works with the rotation of the Oculus and how the calibrations work, like touching the ground and the back of your neck etc.
Just need to understand it before I attempt coding it.
Thanks for any help
