Couple of DK2 / Direct Mode questions.
Hi,
apologizes if those questions been asked/answered somewhere else I could not find.
So here the questions, we are talking about DK2 using Direct Mode with a custom made DX11 renderer.
1. Is any way to tell the lib "just output on the DK2 do not echo on the PC as well" to hopefully get even more performance ? ( i.e. switch off the 'replication' on the PC display )
2. the famous/infamous "vertical gap/tear/how you call it" .. any way to avoid it completely ? Or nothing can be done coder's side ?
3. Double buffering or triple buffering or no buffering at all ? I am using two at the moment.
Ok the questions are 3 not 2 :)
Thanks in advance.
apologizes if those questions been asked/answered somewhere else I could not find.
So here the questions, we are talking about DK2 using Direct Mode with a custom made DX11 renderer.
1. Is any way to tell the lib "just output on the DK2 do not echo on the PC as well" to hopefully get even more performance ? ( i.e. switch off the 'replication' on the PC display )
2. the famous/infamous "vertical gap/tear/how you call it" .. any way to avoid it completely ? Or nothing can be done coder's side ?
3. Double buffering or triple buffering or no buffering at all ? I am using two at the moment.
Ok the questions are 3 not 2 :)
Thanks in advance.
