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December 15, 2018

Create a bare bones Oculus App

Hello. I want to create my first Occulus project. There's this old point and click game called Riven that uses 2D prerendered images to build its world. I want to bring this world to Occulus rift. Using Riven's 2D source files I want to create sets of stereoscopic images (using Photoshop trickery) and then basically release Riven 3D for use with the Oculus rift. Riven 3D will be a series of static 3D images with various sounds and simple animations, much like the original Riven is a series of 2D images.

My question is, which engine or framework should I use to make Riven 3D? Unreal came to mind, but a full 3D engine for serving up some stereoscopic images sends like overkill to me?

*TL;DR*
Could someone recommend a very basic framework / engine? Could I create, from scratch, a program that outputs sounds and imagery to the Oculus rift? Any pointers to tutorials / guides?

Or would unreal simply be a better choice?

Thankyou

1 reply

Up and Coming
December 16, 2018
Unity or Unreal would probably be the easiest way to start. Oculus has support and integration instructions for both of those, in addition to standalone environment, but for a beginner coding everything from scratch might be rather overwhelming. Look into Unity and Unreal, test which one of them feels easier to you, and start developing!
Working on LineWars VR: http://linewars.patrickaalto.com/LWVR.html