Creating a GUI for Rift Games?
Hi all,
I'm adapting a 3D game I made in Unity to have Rift support. I don't have a dev kit yet, but my understanding is that Unity's built in OnGUI function will produce GUI images that will be unpleasant to experience in 3D, since there will be no displacement between images for each eye.
My question is, what is the best substitute for OnGUI to deal with stereoscopic viewing? I'd like to hear what others here have done or recommend before experimenting too much myself.
Thanks
I'm adapting a 3D game I made in Unity to have Rift support. I don't have a dev kit yet, but my understanding is that Unity's built in OnGUI function will produce GUI images that will be unpleasant to experience in 3D, since there will be no displacement between images for each eye.
My question is, what is the best substitute for OnGUI to deal with stereoscopic viewing? I'd like to hear what others here have done or recommend before experimenting too much myself.
Thanks
