Crosshair "lock" in first person games
Hello everyone,
It's been a while since I posted last but my newest gun-troller is working really well with the rift (more on that in the future - very cheap alternative to what most people are doing at the moment), and the last real problem that I am running into is (am I may be phrasing this wrong, but someone please correct me) "unlocking" the crosshair from the center of the screen in unreal engine games.
An example of this would be in a game like bioshock infinite: there clearly is a way to unlock the crosshair so that it can move around the screen (and always remain on screen) from watching the playstation 3 version of the game using the ps move. I have tinkered and searched for a few days now and have had no luck. I'm positive that it has to be some console command or a cfg command that im missing, but does anyone have any solution for this? Or can anyone point me in the right direction as to where to start looking for a solution?
Thanks in advance everyone! And if this is posted in the wrong forum, please let me know!
**edit** I should mention that while a "keyhole" effect would be nice, and eventaully what I will be working towards, right now I think the first step should be finding a way for removing the "locked" nature of the crosshair as it is right now in each engine. Putting deadzone parameters later on would be the obvious next step, but you gotta take steps before you take strides :) **
It's been a while since I posted last but my newest gun-troller is working really well with the rift (more on that in the future - very cheap alternative to what most people are doing at the moment), and the last real problem that I am running into is (am I may be phrasing this wrong, but someone please correct me) "unlocking" the crosshair from the center of the screen in unreal engine games.
An example of this would be in a game like bioshock infinite: there clearly is a way to unlock the crosshair so that it can move around the screen (and always remain on screen) from watching the playstation 3 version of the game using the ps move. I have tinkered and searched for a few days now and have had no luck. I'm positive that it has to be some console command or a cfg command that im missing, but does anyone have any solution for this? Or can anyone point me in the right direction as to where to start looking for a solution?
Thanks in advance everyone! And if this is posted in the wrong forum, please let me know!
**edit** I should mention that while a "keyhole" effect would be nice, and eventaully what I will be working towards, right now I think the first step should be finding a way for removing the "locked" nature of the crosshair as it is right now in each engine. Putting deadzone parameters later on would be the obvious next step, but you gotta take steps before you take strides :) **
