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April 9, 2013

CryEngine 3 and the Rift, any progress?

Any progress on modding CryEngine 3 to support the rift?

Can't find any information official or otherwise other than Nathan Andrews (the modder who gave HL2 / black mesa DIY Rift support) saying he is working on it.

Unity isn't suited to the project I'm working on (As photo-real as possible virtual tourism type island / Relaxation space)
So I began working in UDK but quickly found it's limitations.

Foliage and Trees are a joke in UDK, it bogs performance down massively with only a handful of elements, similar issues with Terrain (even when dynamically tesselated)

My experience of building environments in both UDK 3 and CryEngine 3 is that CryEngine whilst generally more attractive / advanced is leaps and bounds more stable in terms of FPS and capable of outputting much greater graphic fidelity at faster frame rates.

CryEngine is not the "Machine destroyer" it once was... it seems it's reputation is holding people back from developing on it.

I encourage people to give it a go.

Sorry, went a bit off topic...

    11 replies

    Up and Coming
    April 14, 2013
    Heck if it wasn't for Cliff Bleszinki being a cool guy who's super gung ho about the Rift, Epic would probably be dragging their feet too.


    this is a good point actually.

    I'm mainly interested in CryEngine because of the dynamic GI / no static lighting, UDK's build times get pretty ridiculous.

    Thanks for the video link, I'll check it out!
    http://traden.cghub.com