Cutscene Alternatives?
I don't have my Rift yet, but I have heard several times that cutscenes and other "automated" camera/player controller movement is very disconcerting in VR. For me, this raises an interesting question: What are the alternatives? How can VR games implement flashbacks and other story telling techniques without making people feel as if they have been ripped from their virtual bodies?
The first thing that comes to mind is something like the first cutscene in Far Cry 3, except the cutscene never consumes your entire field of view (i.e. you see it on the cell phone screen the entire time). Also, showing a "ghost" of what has happened in the past at a particular location may also work well.
Any ideas?
The first thing that comes to mind is something like the first cutscene in Far Cry 3, except the cutscene never consumes your entire field of view (i.e. you see it on the cell phone screen the entire time). Also, showing a "ghost" of what has happened in the past at a particular location may also work well.
Any ideas?
