Demos for DK release
Hey Fellow Rifters.
I've now had the preview unit for two days and was wondering if there will be additional demos made available when the developer kit is released?
For my project I just asked for the C++ SDK. This SDK download only includes the Oculus World Demo, which is a good technical demo with source code. However, this may not be the best first experience with the Rift. I found that the overall brightness and large blocks of uniform colour emphasized the low resolution of the display (screen door effect). Also, the hard edges and straight lines of everything within the room made the aliasing really stand out (even with AA turned on). The edges appear to swim, especially with high contrast transitions.
I found that those two issues were jarring enough to take me out of the experience. And as that was all I had access to, I had nothing else to compare against (I've never seen the Rift demoed in person before now). Of course, we're in the preview stage so I'm not expecting this to be the final experience.
Looking for more eye candy, I asked if there were any more examples to look at, and was given access to the Unity SDK. This is a much better example as the more organic and textured environment appears to minimize the above issues. I only assume that work will continue with the Unity demo as there were some missing textures and geometry errors.
Are other official demos being worked on that everyone, regardless of project settings, will have access to? Will the CES demo content that had so many people excited be released? When the developer kit is released people are going to want to show off their Rift to anyone that will wear it. It would be great to have a strong showing right from the beginning.
- Dave
I've now had the preview unit for two days and was wondering if there will be additional demos made available when the developer kit is released?
For my project I just asked for the C++ SDK. This SDK download only includes the Oculus World Demo, which is a good technical demo with source code. However, this may not be the best first experience with the Rift. I found that the overall brightness and large blocks of uniform colour emphasized the low resolution of the display (screen door effect). Also, the hard edges and straight lines of everything within the room made the aliasing really stand out (even with AA turned on). The edges appear to swim, especially with high contrast transitions.
I found that those two issues were jarring enough to take me out of the experience. And as that was all I had access to, I had nothing else to compare against (I've never seen the Rift demoed in person before now). Of course, we're in the preview stage so I'm not expecting this to be the final experience.
Looking for more eye candy, I asked if there were any more examples to look at, and was given access to the Unity SDK. This is a much better example as the more organic and textured environment appears to minimize the above issues. I only assume that work will continue with the Unity demo as there were some missing textures and geometry errors.
Are other official demos being worked on that everyone, regardless of project settings, will have access to? Will the CES demo content that had so many people excited be released? When the developer kit is released people are going to want to show off their Rift to anyone that will wear it. It would be great to have a strong showing right from the beginning.
- Dave
