Developers using DK2 but targeting CV1 for their release
For developers currently using DK2 as your HMD but not intending to release your project until CV1 is out...
What sort of game design wiggle room are you leaving yourself w/r/t improvements expected in CV1?
For example:
Are there other concessions that you've made for DK1/2 that you don't need to worry about for CV1?
What sort of game design wiggle room are you leaving yourself w/r/t improvements expected in CV1?
For example:
- Right now games with a dark pallet (e.g. space sims) work best because the darkness mitigates the screen door effect. Are developers relying on Oculus’ statement that CV1 won't have any screen door effect or are they hedging their bets?
- Games that require the player to discern objects in the distance do not work very well due to the limited resolution of DK2. Will you be tweaking how your game utilizes the far clipping plane once CV1 comes out or would that be too disruptive to your design?
Are there other concessions that you've made for DK1/2 that you don't need to worry about for CV1?
