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Up and Coming
March 18, 2013

Differences between preview and release

Hey Rift Peeps.

I was curious as to what the differences are between the preview Rift and the soon-to-be released Rift dev kit? Is there anything that we need to be aware of, or are all of the changes behind the scenes from our point of view?

Thanks!

- Dave

    7 replies

    Inspiring
    March 18, 2013
    There are some behind the scenes changes, yes, but it shouldn't be anything to worry about in terms of the API.

    Just make sure you update to the latest SDK (not released yet) as there are some changes there that are necessary to run on final hardware.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    March 18, 2013
    Thanks for the info. I look forward to the next version of the SDK.

    - Dave
    Torque 3D, open source game engine Torque 3D Game Development Cookbook
    Inspiring
    March 19, 2013
    Just to clarify, if you want to distribute something for people to use on the release versions of the developer kit, you will have to re-compile with the new SDK (should be out shortly). Content compiled with the current version of the SDK will not look correct with the final headsets (due to a last minute firmware update we did).

    Mostly what this means is that the parameters that are used to calculate the FOV have changed slightly. So you may have to update your code to reflect this, depending on how you calculated the FOV.

    Hopefully this is not too big of a deal.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    March 19, 2013
    Recompiling with the next version of the SDK won't be a problem at my end.

    But does that mean that the reverse is also true? That the next version of the SDK won't be compatible with the preview Rift units? That would be more of an issue as I then won't be able to test things out until I receive my release version Rifts, which will delay releasing the Torque 3D Rift demo.

    Or will the SDK provide the correct parameters based on what version Rift is plugged in? All of my FOV calculations are based off of those given in the current examples and documentation, and use the properties as reported by the SDK. If that's the case then I feel more confident about releasing our work when the SDK is released to the general population.

    - Dave
    Torque 3D, open source game engine Torque 3D Game Development Cookbook
    Up and Coming
    March 19, 2013
    Will there be any way to update the firmware in the preview kits?
    CCP Games, EVE: Valkyrie developer | @SiggiGG
    Inspiring
    March 19, 2013
    @davidwyandgg: The new SDK is backwards compatible, so you once you update you can still work with your current unit.

    @SiggiG: Yes, it's possible to update the firmware. We'll have an app to do this out shortly.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    March 19, 2013
    Thanks a bunch, great news! :)
    CCP Games, EVE: Valkyrie developer | @SiggiGG