Direct mode breaks graphics debugging?
Wanting to take a peek on why the framerate in the SDK samples was so low (37.5 in direct mode if i have aero enabled, solid 75 without) i fired up nvidia's nsight -> got unhappy and crashed. Ok .....tried the build in graphics diagnostics in visual studio also crashes. When I switch to extended mode both run just peachy, then again my frame-rate it peachy as well so no need to profile there...
Can anyone repro this? what's happening in the graphics stack when you enable direct mode?
I'm running nsight 4.0.0.14159
Can anyone repro this? what's happening in the graphics stack when you enable direct mode?
I'm running nsight 4.0.0.14159
