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Up and Coming
August 1, 2014

Direct mode breaks graphics debugging?

Wanting to take a peek on why the framerate in the SDK samples was so low (37.5 in direct mode if i have aero enabled, solid 75 without) i fired up nvidia's nsight -> got unhappy and crashed. Ok .....tried the build in graphics diagnostics in visual studio also crashes. When I switch to extended mode both run just peachy, then again my frame-rate it peachy as well so no need to profile there...

Can anyone repro this? what's happening in the graphics stack when you enable direct mode?

I'm running nsight 4.0.0.14159

    1 reply

    Up and Coming
    August 1, 2014
    The whole DirectToRift thing is a bit of a hack.
    Checkout the below thread.

    https://developer.oculusvr.com/forums/viewtopic.php?f=20&t=10894
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.