direct mode forceing windowed mode dx11.
(dx11 custom engine)
I just ran into an issue where my compute shader particles where not performing as well in direct mode as they do in extended mode which led me to think i was in windowed mode. sure enough direct mode seems to force directx into windowed mode. when i alt+enter it seems to go into fullscreen mode but my mouse acts like app doesn't have focus and spinns the camera around. if using "ovrHmdCap_NoMirrorToWindow()" and going into fullscreen (alt+enter) performance drops to 1 frame a second spins like i explained earlier.
is direct mode really windowed mode? why do compute shader seem to perform badly? is it me and i have missed a setting I followed tiny room and everything else is working well.
will keep looking to make sure I havn't missed anything, but everything runs fine in extended mode to the rift.
I just ran into an issue where my compute shader particles where not performing as well in direct mode as they do in extended mode which led me to think i was in windowed mode. sure enough direct mode seems to force directx into windowed mode. when i alt+enter it seems to go into fullscreen mode but my mouse acts like app doesn't have focus and spinns the camera around. if using "ovrHmdCap_NoMirrorToWindow()" and going into fullscreen (alt+enter) performance drops to 1 frame a second spins like i explained earlier.
is direct mode really windowed mode? why do compute shader seem to perform badly? is it me and i have missed a setting I followed tiny room and everything else is working well.
will keep looking to make sure I havn't missed anything, but everything runs fine in extended mode to the rift.
