Direct Mode Min Clip Distance Issue???
Hi, I have been using direct mode for last week or so in my custom engine (dx11). I have been boggled as to why I am getting such dismal frame rates on the simplest of geometry (In this case basically an unfurnished room and 4 point lights).
after much trial an error I found setting my Minimum clip distance to just greater than 1.0f (1.1f for example) seemed to stop the drop in frame rate (37 fps) and stays at 75fps.
in extended mode everything is good with a minimum clip distance of 0.005f, actually this drop doesn't seem to happen, but in extended mode directx11 actually goes into full screen mode on launch so not sure if that has anything to do with it.
in my test vsync is on, both in engine and OVR_SDK lib.
So any reason as to why the minimum clip distance is causeing an issue in direct mode? (mainly when approching walls it seems but does happen sometimes when not near walls)
thank you for any help in this issue, as I just want to make sure it's not just something I'm doing wrong.
side note: One cool thing I've found with the dx11 ovr is black smear seems to be gone, so a +1 for that, just wish I could understand why this issue is happening. also Is direct mode supposed to launch in fullscreen mode (i.e. device fullscreen) or it doesn't matter?
after much trial an error I found setting my Minimum clip distance to just greater than 1.0f (1.1f for example) seemed to stop the drop in frame rate (37 fps) and stays at 75fps.
in extended mode everything is good with a minimum clip distance of 0.005f, actually this drop doesn't seem to happen, but in extended mode directx11 actually goes into full screen mode on launch so not sure if that has anything to do with it.
in my test vsync is on, both in engine and OVR_SDK lib.
So any reason as to why the minimum clip distance is causeing an issue in direct mode? (mainly when approching walls it seems but does happen sometimes when not near walls)
thank you for any help in this issue, as I just want to make sure it's not just something I'm doing wrong.
side note: One cool thing I've found with the dx11 ovr is black smear seems to be gone, so a +1 for that, just wish I could understand why this issue is happening. also Is direct mode supposed to launch in fullscreen mode (i.e. device fullscreen) or it doesn't matter?
