direct mode window/buffer size...
Hi,
I'm a little confused about the direct mode window size. A note in oculusworldemo says:
// In Direct App-rendered mode, we can use smaller window size,
// as it can have its own contents and isn't tied to the buffer.
WindowSize = Sizei(1100, 618);//Sizei(960, 540); avoid rotated output bug.
However, if I reduce 'WindowSize' I get a crappier lower rez display on the oculus. Should WindowSize therefore be 1920,1080 for best results? Or perhaps this is a GL only issue?
Bye!
Mark
I'm a little confused about the direct mode window size. A note in oculusworldemo says:
// In Direct App-rendered mode, we can use smaller window size,
// as it can have its own contents and isn't tied to the buffer.
WindowSize = Sizei(1100, 618);//Sizei(960, 540); avoid rotated output bug.
However, if I reduce 'WindowSize' I get a crappier lower rez display on the oculus. Should WindowSize therefore be 1920,1080 for best results? Or perhaps this is a GL only issue?
Bye!
Mark
