Direct mode workings
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Hi,
If (when?) OpenGL "direct mode" will be supported how would that actually work?
I have a user-interface with an OpenGL canvas in it. I can scale the whole window so in principle the canvas could have any dimension. Of course, in the end, the OpenGL canvas is "just" another window so I should be able to pass it to ovrHmd_AttachToWindow(...).
But what about the dimensions? Would it be possible to have a fullscreen OpenGL window (1920x1080) on the Rift while at the same time maintaining the functionality of the user-interface with its arbitrary sizing visible on the desktop?
Thanks,
Daniel Dekkers
If (when?) OpenGL "direct mode" will be supported how would that actually work?
I have a user-interface with an OpenGL canvas in it. I can scale the whole window so in principle the canvas could have any dimension. Of course, in the end, the OpenGL canvas is "just" another window so I should be able to pass it to ovrHmd_AttachToWindow(...).
But what about the dimensions? Would it be possible to have a fullscreen OpenGL window (1920x1080) on the Rift while at the same time maintaining the functionality of the user-interface with its arbitrary sizing visible on the desktop?
Thanks,
Daniel Dekkers
