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Inspiring
December 30, 2015

Disable image distortion. Unity or Unreal.

I need to disable distortion and other built-in visual effects. (anti-abberation, barrel-distortion, etc)

It is possibly in demos:
EyeLayer.Header.Type = ovrLayerType_Direct;


Just a quick question: how to do it in Unreal(or Unity) Engine? (I want to know where I should start coding)

    5 replies

    Inspiring
    December 30, 2015
    I may be wrong, but I don't believe this is an option in Unity/Unreal.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    January 4, 2016
    Unreal is OpenSource. Just find the part and replace it. Then recompile...
    New Participant
    April 29, 2016
    George, did you succeed in disabling distortion? I'm facing the same problem, as I would like to perform a gamma calibration: it is mandatory to obtain a pixel perfect projection. I'm trying it with the SDK and Unity, but without any result at the moment. I would be as easy as removing or disabling the post-processing shader.
    Up and Coming
    April 29, 2016
    It is not an option anymore, the direct layer type does not exist. 

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    Up and Coming
    April 29, 2016
    [deleted]