Disable oculus scene rotation without disable tracking
Hi all, I'm working on my project where I have my own function for translate camera using head tracking. But when i move head scene rotatine instead of simply translate.
Do you know if is there a way to disable oculus auto rotation without disable tracking?
The effect that I want is that when i rotate head up, camera translate up, when rotate right, camera translate right ... like you have an image fixed on a plane that could move only on that plane. I have looked around the web for a solution but i can't find something that work for me.
I hope to have clearly explain the question. I'm working in c++ with 0.7sdk.
Do you know if is there a way to disable oculus auto rotation without disable tracking?
The effect that I want is that when i rotate head up, camera translate up, when rotate right, camera translate right ... like you have an image fixed on a plane that could move only on that plane. I have looked around the web for a solution but i can't find something that work for me.
I hope to have clearly explain the question. I'm working in c++ with 0.7sdk.
