Disabling Oculus tracking/rotation
Hey, I'm aware that this question has been asked quite a lot (https://forums.oculus.com/community/discussion/40288/is-it-possible-to-disable-all-tracking, https://forums.oculus.com/community/discussion/comment/242286), but everything i've found has been for Unity, when I'm working with the C++ API (Using CV1, newest SDK).
Anyway, I'd ideally like some function (like an ovr_DisableTracking), that i could call on initialization that would stop the Oculus from responding to any gyroscopic, accelerometer, etc, readings. Basically i want to turn the Oculus into a head mounted dumb screen.
I've tried a separate thread that calls the ovr_SubmitFrame as frequently as possible, but the occasional frame drop or context switch leads to this making the image occasionally get out of sync with the actual HMD orientation, leading to black bars. Plus I'd prefer to drop an unnecessary thread.
The reason i want this is because i want to have a camera mounted directly on the front of the Oculus piping into the screen, making any Oculus orientation readings redundant, since the camera moves with the user's head anyway.
Any recommendations or code samples would be fantastic. Thanks.
Anyway, I'd ideally like some function (like an ovr_DisableTracking), that i could call on initialization that would stop the Oculus from responding to any gyroscopic, accelerometer, etc, readings. Basically i want to turn the Oculus into a head mounted dumb screen.
I've tried a separate thread that calls the ovr_SubmitFrame as frequently as possible, but the occasional frame drop or context switch leads to this making the image occasionally get out of sync with the actual HMD orientation, leading to black bars. Plus I'd prefer to drop an unnecessary thread.
The reason i want this is because i want to have a camera mounted directly on the front of the Oculus piping into the screen, making any Oculus orientation readings redundant, since the camera moves with the user's head anyway.
Any recommendations or code samples would be fantastic. Thanks.
