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Up and Coming
January 12, 2015

dk1 + sdk4 + opengl?

Hi,

Should it be possible to use dk1 with sdk4.4 and opengl? I haven't been able to get opengl oculusworlddemo going in either direct or extended mode.

My own code sort of works in extended mode, but the values returned by DefaultEyeFov are pretty wild - LeftTan=2.02, RightTan=.97 for left eye, which is giving wildly distorted results.

Not a big deal I guess but it'd be useful to have another dev device.

Bye!
mark

    2 replies

    Inspiring
    January 12, 2015
    Can you be more specific about what doesn't work? Compile errors? Crashing?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    marksiblyAuthor
    Up and Coming
    January 13, 2015
    Sorry, no crashing, just no display.

    But it looks like oculusworlddemo doesn't support extended mode that well anyway, so it's only direct mode that's not working and I can live without that.

    Also solved my FOV problem, so DK1 is up and running well enough for me at this point.