dk1 + sdk4 + opengl?
Hi,
Should it be possible to use dk1 with sdk4.4 and opengl? I haven't been able to get opengl oculusworlddemo going in either direct or extended mode.
My own code sort of works in extended mode, but the values returned by DefaultEyeFov are pretty wild - LeftTan=2.02, RightTan=.97 for left eye, which is giving wildly distorted results.
Not a big deal I guess but it'd be useful to have another dev device.
Bye!
mark
Should it be possible to use dk1 with sdk4.4 and opengl? I haven't been able to get opengl oculusworlddemo going in either direct or extended mode.
My own code sort of works in extended mode, but the values returned by DefaultEyeFov are pretty wild - LeftTan=2.02, RightTan=.97 for left eye, which is giving wildly distorted results.
Not a big deal I guess but it'd be useful to have another dev device.
Bye!
mark
