DK2 + 1.3 Runtime + Windows 8 + Integrated graphics - is there any way to make this work?
I'm developing on a 4-year old MacMini that's running Windows 8. I haven't updated my Rift Runtime since 0.5; so as I jumped to 1.3 I started getting the "Headset Not Detected" problem - I assume this is because the MacMini doesn't have a dedicated graphics card.
I'm deeply in the red on my project; I ran out of funding long ago; so I'm reluctant to buy a new PC.
Is there any way to make this work? I'm fine with going back to an earlier SDK and Runtime as long as it will still work for end users, but don't know where to find them.
Thanks in advance,
Jamie
I'm deeply in the red on my project; I ran out of funding long ago; so I'm reluctant to buy a new PC.
Is there any way to make this work? I'm fine with going back to an earlier SDK and Runtime as long as it will still work for end users, but don't know where to find them.
Thanks in advance,
Jamie
