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Up and Coming
April 25, 2014

DK2 adjustable focus lenses

I was doing some research on an adjustable focus lenses for the DK2 and what I found is that you could use something called a diopter to adjust for eye focus. I'm fairly sure this is the part but what I'm making reference to the adjustable eye focus on a DSLR camera viewfinder and I was wondering if that could be put into the Oculus Rift lenses. That way I'll only need a single pair over 3 pairs of lenses and I'll can use the oculus glasses free.

My B lenses are slowly getting scratched to oblivion from my glasses.

Do you think this would work?

Tripping in the Rift.

    65 replies

    Up and Coming
    July 8, 2014
    I think this issue is the single most arrogant solution by Oculus, no communication, no humility. I so welcome the competition! Potentially I will need to either bring my oculus and a portable hdmi capable device, that I would need to buy for this sole purpose, to my optician to figure the b-cup diopter OR buy a collection of trial lenses!!!
    "It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.
    jpaws1Author
    Up and Coming
    July 11, 2014
    I would prefer to talk to my eye doctor. Though having a reference page for him to look at would be usefull.

    My doctor can look at the page and be like you need b.24361 lens for right eye and b.24254 for the left eye or something like that.
    Up and Coming
    July 12, 2014
    "uclatommy" wrote:
    "cybereality" wrote:
    It's technically possible, but didn't make sense to include into DK2 (it adds complexity). It works by basically changing the distance between the lens and the screen (which is what the different eye-cups do, they all have the same lens in them). Because of this, it creates moving parts that complicate the design and didn't make it into DK2. I would like adjustable optics, and will bug the team to put this into the consumer version.


    Why not just make the entire lense mount screw in?

    Current design on DK1 is to have this tabbed lock-in mechanism, but if you just use a threaded mount you could change the distance depending on how much you twist the lens housing into its socket.


    This seems like a good design to me. Of course there might be unforeseen issues with it that we aren't privy to.


    I imagine it might be possible to mod it into the DK2 for those brave enough to do so in the face of voiding their warranty.
    Twitter IndieDB
    Participant
    July 12, 2014
    This is a dev forum, so I am assuming that the point is that Oculus WANTS feedback.

    Essentials in consumer version:
    - Adjustable diopter for ease of adjustment for a majority of users
    - A sparate frame/cup-set with accompanying instructions for optician, so user can get prescription lenses if needed
    Up and Coming
    July 14, 2014
    "n00854180t" wrote:
    "uclatommy" wrote:
    "cybereality" wrote:
    It's technically possible, but didn't make sense to include into DK2 (it adds complexity). It works by basically changing the distance between the lens and the screen (which is what the different eye-cups do, they all have the same lens in them). Because of this, it creates moving parts that complicate the design and didn't make it into DK2. I would like adjustable optics, and will bug the team to put this into the consumer version.


    Why not just make the entire lense mount screw in?

    Current design on DK1 is to have this tabbed lock-in mechanism, but if you just use a threaded mount you could change the distance depending on how much you twist the lens housing into its socket.


    This seems like a good design to me. Of course there might be unforeseen issues with it that we aren't privy to.


    I imagine it might be possible to mod it into the DK2 for those brave enough to do so in the face of voiding their warranty.


    Yes, 3D printed tab socket to screw! On DK1 the A, B and C lenses are the same, so if the DK2 works the same way this could be a plan, but if you have a big difference in sight on your eyes one lens will protrude and your FOV will be from bad to vestibular puke.

    Still going with lenses in A-cups...
    "It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.