DK2 and 0.3.x builds
So according to this thread, you might be able to run 0.3.x demos with the DK2:
Did anyone have any success on this front?
Since for me, ovrHmd_Create(0) returned null, you might also need something like this:
edit: Interestingly I got my 0.3.1 code based on veelos example to run and detect the rift (eventhough without sensor fusion) and this is the very colorful result:

I guess tinkering with the code to get a working 0.3.1 DK2 example is not worth the effort.
"jherico" wrote:
Any application built with the 0.3.x SDK should work with the DK2 properly, so anything that's been updated is de-facto 'DK2 ready'.
"cybereality" wrote:
Games built with the 0.3.x SDK will work with DK2 (to some extent) but you will have to wait for the upcoming SDK to unlock all the features.
Did anyone have any success on this front?
Since for me, ovrHmd_Create(0) returned null, you might also need something like this:
ovrHmd hmd = ovrHmd_Create(0);
if (hmd == NULL) {
hmd = ovrHmd_CreateDebug(ovrHmd_DK1);
debug = true;
}
edit: Interestingly I got my 0.3.1 code based on veelos example to run and detect the rift (eventhough without sensor fusion) and this is the very colorful result:

I guess tinkering with the code to get a working 0.3.1 DK2 example is not worth the effort.
