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Up and Coming
July 30, 2014

DK2 distortion parameters

My project uses raycasting and I need every flop :-/

So with DK1 I "pre-distort" the rays to make every one count and need no post-process distortion.
This ray "pre-distort" uses the distortion params, e.g. [1.0, .22, .24]

Is there a way to get those parameters for the DK2?
I browsed through the apis and source but so far haven't found them.

-marius

    1 reply

    Up and Coming
    July 30, 2014
    DK2 (or even DK1 with the new SDK) doesnt use spherical distortion. Its a much more in depth optical model that includes the exact position of each eye, with quite a few variables.

    I think there is an SDK function to generate the UVs for people who make their own mesh/lookup texture, you could probably work backwards from that.