Skip to main content
Up and Coming
July 8, 2014

DK2 is a 1080x1920 portrait aspect monitor - an issue?

With the Road to VR unboxing of the DK2 - they mentioned the Rift is detected as a 1080X1920 portrait aspect monitor.

My question - are we going to have to perform some funky 90degree rotation of the framebuffer? Or will the SDK handle it? Or will the OS handle the rotation?

    21 replies

    Up and Coming
    December 3, 2014
    If mobile screens had the video line scan along the usual operating system 'along' direction, my quess is that
    ovr would simply have continued with the 0.3.x line of the sdk. So as an issue causator it could
    be the all encompassing one. No need for the direct mode. Perhaps 75Hz video source/60Hz screen
    sink issues still would be around but maybe the runtime would not have been done.