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Up and Coming
October 10, 2014

DK2 "Presence" fades over time for Developers?

Hi all,

I have been facing a small DK2 Developer's dilemma and I was wondering if anyone else has experienced this (or have any insights to offer)?

As you develop your project, do you feel less "immersed"? To be more specific, do you:


1) Notice the SDE pixels more than before? to the point that it takes away from the experience?
2) Start to lose the sense of depth for objects that are not close to you?
3) Not get the appropriate sense of "scale" for large things far away anymore? For example, in the "Great River" demo you pass between the two large statues but it just doesn't feel that "grand".

I did not notice these when I initially used DK1. It got a bit worse with DK2 for me. Sometimes I just have to stop developing my project (or use VR altogether) for weeks before the above effects subdue.

My solutions to above problems so far:

1) Avoid having small objects (due to size or distance) displayed in the center of the screen. Dreadhalls seems to avoid this problem by having dark corridors where the player cannot see far.

2 & 3) Try de-saturating colors for far away pixels (even a slight fog helps). If you want that stereoscopic "feel", use narrow areas or bring some objects very close to the player.

Any thoughts?

    17 replies

    Up and Coming
    October 12, 2014
    havn't been in the rift for a few months before today (due computer killing itself and having to save up for a new system). this afternoon when I put it on (I didn't have my custom pillow case on it as couldn't be bothered putting it on) and was very less immersed. tonight though the room was darker and just played the OCU "Demo Scene" in dk1 and was totally immersed. it didn't have the same effect on me earlier today and was so annoyed I thought my vr dream was over :). but It came back when all was dark. will definitely block out the light tomorrow with my case and see what happens but I may also be more relaxed now that the work day is over. I suppose vr could be relative to the observers state.
    Up and Coming
    October 15, 2014
    "brantlew" wrote:
    The irony of developing for VR is that it starts to lose its effectiveness. You're just too close to the problem. It's even worse if you are engineering VR. I spend a lot of time in headsets and am personally unable to experience immersion any longer - even with the latest prototypes like Crescent Bay.

    Have you tried anything with a wider field of view? That seems to me to be the biggest gap from immersion.
    GA-Z97X-gaming gt; i5-4670k; Nvidia780Ti; 16GB PC3-17066; win7-64 bit; DK2
    New Participant
    October 17, 2014
    I don't think you get less immersed over time, it's more like you get used to it.
    This won't ruin VR it's the same thing that happens every day.
    Ever turned back from a 24inch monitor to a 22inch one ... disappointing isn't it ?
    I've seen a old (like) 19inch CRT TV (or what ever it was called years ago) at my sisters house - could not believe some would use it today - she says it's fine
    You new mobile phone is awesome the first day but after just a few days ..... just a mobile phone

    It's the same with VR even if we would like to be blown away by it day by day
    Inspiring
    October 17, 2014
    "jherico" wrote:
    "brantlew" wrote:
    The irony of developing for VR is that it starts to lose its effectiveness. You're just too close to the problem. It's even worse if you are engineering VR. I spend a lot of time in headsets and am personally unable to experience immersion any longer - even with the latest prototypes like Crescent Bay.



    And yet at the same time, going back to non VR apps feels like a let-down after playing in VR.


    That's was my first thought. As a non-developer I've already noticed I'm getting 'used to it', which should be expected - but as I get more used to it, the 2D flat screen experience is probably getting more dull as well. I imagine with the CS1 it will be the ONLY way I'll play games, despite the VR WOW factor being long gone. Seeing things in 3D has become 'expected' at this point.
    Up and Coming
    October 17, 2014
    this does happen.

    i've only been using the DK1, but since i started using it back last fall i've definitely noticed myself getting used to it and "losing" immersion.
    i never had much problem with nausea, but the first month or so the feel of actually being inside the game was astounding. at every turn i would be like "WoW, look at this 3D rock! wow! look at this 3D house! look at this 3D NPC!..." etc, etc. Now it's still cool, but not nearly as intense. as others have mentioned, you eventually start to notice the pixels more and more, the blurry background, the small FoV, etc and the limitations of the current VR end up bugging you more and more.

    you definitely get used to VR, just like anything really.
    however, it is true that going back to monitor games fees like going back to 2D games. i still want VR, but i wan't better, bigger FoV, higher def VR.
    Up and Coming
    October 17, 2014
    I actually think this is how people get "VR Legs". Basically once your mind gets used to VR and can better separate VR from reality your body doesn't feel the need to " purge the toxins".
    Up and Coming
    October 18, 2014
    It does feel mundane sometimes, but there are always little somethings that brings you back in. In any case, once you are immersed, it doesn't matter. If anything, it means you're 'in'. Things that bring you back out of VR due to the shortcomings of current tech are the more important.
    DK1 FREAK ...