Double Vision at certain depths
I'm attempting to get a quick Oculus prototype running with one of our old game engines (Vicious Engine 1), and I'm still working on getting stereoscopic 3D working. I've read the docs, and I feel like I understand the concept, but I can't seem to get a proper 3D image. At this point, I'm not worried about distortion, I'm just trying to get the stereoscopic viewports working. Right now, I have two viewports, each offset from the center of the player, parallel to each other. However, I have to toy with the IPD, and once I get it right while looking at an object, it becomes incorrect for other objects further (or closer) distance away. And as soon as I move away from the object I was looking at, that object also becomes doubled. So my question is, what am I doing wrong? Or, does anyone more experienced know what I'm doing that's causing this?
Thanks for your help,
Shane
Thanks for your help,
Shane
