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Up and Coming
February 22, 2016

Double vision from OculusRoomtiny

I'm getting double vision issues on the little red cube at the bottom of the scene in OculusRoomtiny. To see it, in Win32_DirectXAppUtil.h I remove all of the models except for these two:

TriangleSet cube;
cube.AddSolidColorBox(0.5f, -0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0xff404040);
Add(
new Model(&cube, XMFLOAT3(0, 0, 0), XMFLOAT4(0, 0, 0, 1),
new Material(
new Texture(false, 256, 256, Texture::AUTO_CEILING)
)
)
);

TriangleSet spareCube;
spareCube.AddSolidColorBox(0.1f, -0.1f, 0.1f, -0.1f, +0.1f, -0.1f, 0xffff0000);
Add(
new Model(&spareCube, XMFLOAT3(0, -10, 0), XMFLOAT4(0, 0, 0, 1),
new Material(
new Texture(false, 256, 256, Texture::AUTO_CEILING)
)
)
);


I then look down.

Can anyone else try this and let me know if they're getting double vision as well? :)

Thanks :) I don't seem to get double vision in other applications. I've tried to simulate the issue (small red object in black screen at a far off distance on VirtualDesktop) but no double vision

    1 reply

    Up and Coming
    February 22, 2016
    Getting double vision from https://github.com/mattnewport/OculusRoomReallyTiny as well.

    Wondering if the OVR samples have a bug that causes this.