Double vision from OculusRoomtiny
I'm getting double vision issues on the little red cube at the bottom of the scene in OculusRoomtiny. To see it, in Win32_DirectXAppUtil.h I remove all of the models except for these two:
I then look down.
Can anyone else try this and let me know if they're getting double vision as well? :)
Thanks :) I don't seem to get double vision in other applications. I've tried to simulate the issue (small red object in black screen at a far off distance on VirtualDesktop) but no double vision
TriangleSet cube;
cube.AddSolidColorBox(0.5f, -0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0xff404040);
Add(
new Model(&cube, XMFLOAT3(0, 0, 0), XMFLOAT4(0, 0, 0, 1),
new Material(
new Texture(false, 256, 256, Texture::AUTO_CEILING)
)
)
);
TriangleSet spareCube;
spareCube.AddSolidColorBox(0.1f, -0.1f, 0.1f, -0.1f, +0.1f, -0.1f, 0xffff0000);
Add(
new Model(&spareCube, XMFLOAT3(0, -10, 0), XMFLOAT4(0, 0, 0, 1),
new Material(
new Texture(false, 256, 256, Texture::AUTO_CEILING)
)
)
);
I then look down.
Can anyone else try this and let me know if they're getting double vision as well? :)
Thanks :) I don't seem to get double vision in other applications. I've tried to simulate the issue (small red object in black screen at a far off distance on VirtualDesktop) but no double vision
