Drug Vision and similar effects in FPP projects
Hi guys!
I'm working on a demo of an Oculus project and I was wondering if the use of Drug Vision effects (distortion and such) is a huge problem, causing maybe simulation sickness? I tried one of those effects on myself (it's just a scripted, short event that does weird creepy stuff for 10 to 15 seconds) and it wasn't very sick-inducing (then again, I'm just one person).
The thing is that the player can move freely around while all this is happening - he just experiences color changes and drug-like distortions, with objects suddenly appearing and disappearing.
Anyone has any kind of experience with this stuff?
I'm working on a demo of an Oculus project and I was wondering if the use of Drug Vision effects (distortion and such) is a huge problem, causing maybe simulation sickness? I tried one of those effects on myself (it's just a scripted, short event that does weird creepy stuff for 10 to 15 seconds) and it wasn't very sick-inducing (then again, I'm just one person).
The thing is that the player can move freely around while all this is happening - he just experiences color changes and drug-like distortions, with objects suddenly appearing and disappearing.
Anyone has any kind of experience with this stuff?
