DX12 Support?
Hi,
I am a little disappointed that 0.7 SDK does not even mention DirectX 12. Probably using the D3D11On12 device is the way to go, but I would very much like to have confirmation by Oculus that this will work, before I invest a lot of time into this.
I am sure there are Oculus internal tests / examples using a D3D12 rendering path. Could you please share some info?
Thanks.
I am a little disappointed that 0.7 SDK does not even mention DirectX 12. Probably using the D3D11On12 device is the way to go, but I would very much like to have confirmation by Oculus that this will work, before I invest a lot of time into this.
I am sure there are Oculus internal tests / examples using a D3D12 rendering path. Could you please share some info?
Thanks.
